This is the 10th and final system in the Complex effects section of my AGRAT project. This system works similarly to the 2D hollogram effect, however it samples the vertex positions of an animated skeletal mesh and then stores that position for each frame. The particles Start at the base plate and then travel to the stored position recreating the skeletal mesh and the animatino sampled.
The project Was centred around exploring the different potential uses of particle systems, ranging from simple to complex. I created these assets using Unreal Engines Niagara VFX System. As this was an educational project in which I learned the functionality of Particle systems, a small number of the assets featured were either inspired by or created using Niagara tutorials found on Youtube. For these assets I either adapted and expanded upon or maintained the original style in order to showcase my understanding and experience in the creation of different assets with Unreal Engine's Niagara.